If you have questions, feel free to comment.
If you’re not too familiar then this tutorial may be of little help to you. This is an advanced tutorial, for those who are already familiar with file naming, locations and the DA Toolset. So to clarify once more, this tutorial is going to show you how to bring your custom created head morph made in DA Toolset and make it available to use in the Character Creation screen for a NEW GAME. This is NOT a tutorial to replace the head of an existing character or to override any pre-existing head morph presets already available.
I searched a while on Google for something that would explain how to import new head morphs that you make in the DA Toolset to the Character Creation screen with no successful results. This tutorial is pretty simple and to the point.